Wolfwhere is a a tabletop RPG of wolves cursed to become human. The players are Neuri, who once were wolves but are now almost-human after receiving a cursed bite from cannibalistic humans they have come to call Redcaps. No longer wolves, not quite human, yet able to wear the skins of either, the Neuri struggle with adapting to their new world, new minds, and the loss of what they once were.

Paperless Wolves

Walking into human civilization after their curse, Neuri suffer from a major drawback in 21st century society: no paper trail whatsoever. They have no birth certificates, no government-issued IDs. They have no proof of citizenship because, in truth, before the bite they were not citizens, or even human. This paperless state is made even more problematic by a rise in nationalism and employment laws meant to curtail undocumented immigration or terrorism

The cursed wolves are few in number, and have only tenuous social networks as a group beyond the pack level. As such, they lack the connections needed to make it easy to falsify identities or gain legitimate citizenship in their communities. As such they often live initially among the lower classes or outcasts of society until they learn more of the human art of deception or potentially gain false paperwork through criminal allies.

Awkward Discovery

The players take the role of beings that have had their previously animal minds explode into human consciousness with no forewarning, complete with the faces, thumbs, and feet to wander into human society and make the most of it. Everything is new. What do these red lights mean on street corners? Have you tried this “hamburger”? I can record my thoughts on paper by writing down! The Neuri do not have the mindset of infants, possessing an intuitive understanding of language, walking, and the ability to absorb complex concepts. But each new moment is bound to be ten thousand times more vivid for them, having little to compare them with in their prior lives.

But they lack the greater context as to what it means to be human, and still long for their former lives as wolves. The end result is one of constant and awkward discovery. Exploring the chaos of all this new input, all these new thoughts, is a major part of experiencing their life. Is a character fascinated by the intellectual, by the vast repository of human knowledge? Are they a glutton, who seeks to sate their wolf-like hunger with a thousand forms of fried food and sugar? Are they an experience chaser who has to learn the hard way that there can be both physical and criminal consequences for chasing the next high?

This sense of child-like wonder, and balancing it with accumulated wisdom, will dominate a game of Wolfwhere.

Get Wolfwhere Today!

Wolfwhere is available as a 40-page PDF. This playtest edition of the game describes the setting and the Neuri, and provides complete rules to play one of their 10 Kins. Advice is also provided for the Game Master on running a game suited for the cursed wolves, including details on how to play their Redcap foes. This PDF can be acquired one of two ways:

Being a patron for as little as $1/month is enough to acquire Wolfwhere. But if you're interested in playing but can't afford anything, please reach out to Kyle on Twitter and he'll set you up with a free copy of the game.

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